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#1 2009-11-26 18:13:02

maciosa

http://img172.imageshack.us/img172/9094/ranga0.jpg

Zarejestrowany: 2009-11-26
Posty: 5

Exevom pall 8.1

Dobra All już wiecie teraz skrypt:
data/spells/scripts tworzymy plik exevo pall.lua i wklejamy:

    Spoiler:


    local combat1 = createCombatObject()
    setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
    setCombatParam(combat1, COMBAT_PARAM_EFFECT, 29)
    setCombatParam(combat1, COMBAT_PARAM_AGGRESSIVE, 1)
    setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -8.0, -1500, -8.0, -1500)
    local combat2 = createCombatObject()
    setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
    setCombatParam(combat2, COMBAT_PARAM_EFFECT, 29)
    setCombatParam(combat2, COMBAT_PARAM_AGGRESSIVE, 1)
    setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -8.0, -1500, -8.0, -1500)
    local combat3 = createCombatObject()
    setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
    setCombatParam(combat3, COMBAT_PARAM_EFFECT, 29)
    setCombatParam(combat3, COMBAT_PARAM_AGGRESSIVE, 1)
    setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -8.0, -1500, -8.0, -1500)
    local combat4 = createCombatObject()
    setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
    setCombatParam(combat4, COMBAT_PARAM_EFFECT, 29)
    setCombatParam(combat4, COMBAT_PARAM_AGGRESSIVE, 1)
    setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -8.0, -1500, -8.0, -1500)
    local combat5 = createCombatObject()
    setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
    setCombatParam(combat5, COMBAT_PARAM_EFFECT, 29)
    setCombatParam(combat5, COMBAT_PARAM_AGGRESSIVE, 1)
    setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -8.0, -1500, -8.0, -1500)
    local combat6 = createCombatObject()
    setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
    setCombatParam(combat6, COMBAT_PARAM_EFFECT, 29)
    setCombatParam(combat6, COMBAT_PARAM_AGGRESSIVE, 1)
    setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -8.0, -1500, -8.0, -1500)
    local combat7 = createCombatObject()
    setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
    setCombatParam(combat7, COMBAT_PARAM_EFFECT, 29)
    setCombatParam(combat7, COMBAT_PARAM_AGGRESSIVE, 1)
    setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -8.0, -1500, -8.0, -1500)
    local combat8 = createCombatObject()
    setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
    setCombatParam(combat8, COMBAT_PARAM_EFFECT, 29)
    setCombatParam(combat8, COMBAT_PARAM_AGGRESSIVE, 1)
    setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -8.0, -1500, -8.0, -1500)
    local combat9 = createCombatObject()
    setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
    setCombatParam(combat9, COMBAT_PARAM_EFFECT, 29)
    setCombatParam(combat9, COMBAT_PARAM_AGGRESSIVE, 1)
    setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -8.0, -1500, -8.0, -1500)
    local combat10 = createCombatObject()
    setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
    setCombatParam(combat10, COMBAT_PARAM_EFFECT, 30)
    setCombatParam(combat10, COMBAT_PARAM_AGGRESSIVE, 1)
    setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -8.0, -1500, -8.0, -1500)
    local combat11 = createCombatObject()
    setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
    setCombatParam(combat11, COMBAT_PARAM_EFFECT, 28)
    setCombatParam(combat11, COMBAT_PARAM_AGGRESSIVE, 1)
    setCombatFormula(combat11, COMBAT_FORMULA_LEVELMAGIC, -8.0, -1500, -8.0, -1500)
    arr1 = {
    {1, 0, 0},
    {0, 3, 0},
    {0, 0, 0},
    }
    arr2 = {
    {0, 1, 0},
    {0, 2, 0},
    {0, 0, 0},
    }
    arr3 = {
    {0, 0, 1},
    {0, 2, 0},
    {0, 0, 0},
    }
    arr4 = {
    {0, 0, 0},
    {0, 2, 1},
    {0, 0, 0},
    }
    arr5 = {
    {0, 0, 0},
    {0, 2, 0},
    {0, 0, 1},
    }
    arr6 = {
    {0, 0, 0},
    {0, 2, 0},
    {0, 1, 0},
    }
    arr7 = {
    {0, 0, 0},
    {0, 2, 0},
    {1, 0, 0},
    }
    arr8 = {
    {0, 0, 0},
    {1, 2, 0},
    {0, 0, 0},
    }
    arr9 = {
    {1, 0, 0},
    {0, 2, 0},
    {0, 0, 0},
    }
    arr10 = {
    {0, 0, 1, 0, 0},
    {0, 0, 0, 0, 0},
    {1, 0, 2, 0, 1},
    {0, 0, 0, 0, 0},
    {0, 0, 1, 0, 0},
    }
    arr11 = {
    {0, 0, 0, 1, 0, 0, 0},
    {0, 0, 1, 0, 1, 0, 0},
    {0, 1, 0, 0, 0, 1, 0},
    {1, 0, 0, 2, 0, 0, 1},
    {0, 1, 0, 0, 0, 1, 0},
    {0, 0, 1, 0, 1, 0, 0},
    {0, 0, 0, 1, 0, 0, 0},
    }
    local area1 = createCombatArea(arr1)
    local area2 = createCombatArea(arr2)
    local area3 = createCombatArea(arr3)
    local area4 = createCombatArea(arr4)
    local area5 = createCombatArea(arr5)
    local area6 = createCombatArea(arr6)
    local area7 = createCombatArea(arr7)
    local area8 = createCombatArea(arr8)
    local area9 = createCombatArea(arr9)
    local area10 = createCombatArea(arr10)
    local area11 = createCombatArea(arr11)
    setCombatArea(combat1, area1)
    setCombatArea(combat2, area2)
    setCombatArea(combat3, area3)
    setCombatArea(combat4, area4)
    setCombatArea(combat5, area5)
    setCombatArea(combat6, area6)
    setCombatArea(combat7, area7)
    setCombatArea(combat8, area8)
    setCombatArea(combat9, area9)
    setCombatArea(combat10, area10)
    setCombatArea(combat11, area11)
    local function onCastSpell1(parameters)
    doCombat(parameters.cid, parameters.combat1, parameters.var)
    end
    local function onCastSpell2(parameters)
    doCombat(parameters.cid, parameters.combat2, parameters.var)
    end
    local function onCastSpell3(parameters)
    doCombat(parameters.cid, parameters.combat3, parameters.var)
    end
    local function onCastSpell4(parameters)
    doCombat(parameters.cid, parameters.combat4, parameters.var)
    end
    local function onCastSpell5(parameters)
    doCombat(parameters.cid, parameters.combat5, parameters.var)
    end
    local function onCastSpell6(parameters)
    doCombat(parameters.cid, parameters.combat6, parameters.var)
    end
    local function onCastSpell7(parameters)
    doCombat(parameters.cid, parameters.combat7, parameters.var)
    end
    local function onCastSpell8(parameters)
    doCombat(parameters.cid, parameters.combat8, parameters.var)
    end
    local function onCastSpell9(parameters)
    doCombat(parameters.cid, parameters.combat9, parameters.var)
    end
    local function onCastSpell10(parameters)
    doCombat(parameters.cid, parameters.combat10, parameters.var)
    end
    local function onCastSpell11(parameters)
    doCombat(parameters.cid, parameters.combat11, parameters.var)
    end
    function onCastSpell(cid, var)
    local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7, combat8 = combat8, combat9 = combat9, combat10 = combat10, combat11 = combat11}
    addEvent(onCastSpell1, 0, parameters)
    addEvent(onCastSpell2, 300, parameters)
    addEvent(onCastSpell3, 600, parameters)
    addEvent(onCastSpell4, 900, parameters)
    addEvent(onCastSpell5, 1200, parameters)
    addEvent(onCastSpell6, 1500, parameters)
    addEvent(onCastSpell7, 1800, parameters)
    addEvent(onCastSpell8, 2100, parameters)
    addEvent(onCastSpell9, 2400, parameters)
    addEvent(onCastSpell10, 1500, parameters)
    addEvent(onCastSpell11, 1800, parameters)
    end

Siema all przedstawiam wam mój autorski czar EXEVO PALL "... pewnie zastanawiacie się po co ten " i ... odpowiedz jest prosta czar działa tylko gdy podamy w co ma uderzyć ale jednak musi być to gracz a nie potwór!!! A gdy chcemy by czar zadziałał w około nas jak np. exevo mas san poprostu podajemy nasz nick.
Czyli podsumowując inkantacja tego czaru wygląda tak

http://img151.imageshack.us/img151/3563/czar.jpg


a do spells.xml doklejamy taką linijkę:

<instant name="Pall Mass" words="exevo pall" aggressive="1" params="1" needtarget="1" lvl="60" maglv="30" mana="900" soul="0" exhaustion="0" prem="0" enabled="1" script="exevo pall.lua"><vocation id="3"/><vocation id="7"/></instant>





AHA te czerwone fajerwerki krążą wokoło celu:D
Teraz postaram się o filmik z czarem w akcji ale narazie ss musi wam wystarczyć
Jeśli ktoś stwierdzi, że warte jest to reputa to

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