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#1 2008-06-29 13:55:47

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Szukam silnika cos jak real..

Szukam gotowego silnika z mapa jak real tzn. ma byc tam Rookgaard, gdzie po zdobyciu 8 lvlu (tak samo jak na real) mozna by bylo wybrac profesje. Mapa nie moze byc real (tzn moze byc ale nie moze byc CALA, poniewaz wazy ona baaardzo duzo Mb i wolnooo sie wczytuje. Wogole mapa najlepiej jak by nie byla real, tylko stworzona jakas inna. Ale na mapie musza (na rooku) byc male expy (takie jak np. Rat, snakes, trolls, bears, [ostatecznie rotworms]) Silnik moze byc jakis Aries lub cos w tym stylu, chodzi tylko o mape, zeby byla mniej wiecej pod exp 5 ...
Pozdrawiam, jezeli ktos bylby w stanie mi pomoc to bardzo dziekuje.

A no i najlepiej zeby bylo 1 miasto, ale wiecej expowisk.

Ostatnio edytowany przez -FaMaS- (2008-06-29 13:57:39)

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#2 2008-06-29 15:52:17

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Re: Szukam silnika cos jak real..

Czekaj zaa ci podam linka i editne posta Ps..(musisz miec NPc the oracle... tez ci zalatwie:P)
@edit
http://www.speedyshare.com/301170179.html<- silnik
a w 2 poscie powiem ci jak zrobic tego npc ;d


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#3 2008-06-29 16:01:12

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Re: Szukam silnika cos jak real..

Robimy data/npc/scripts oracle.lua

Kod:

Kod:

local LEVEL = 8

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)



-- OTServ event handling functions start
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
-- OTServ event handling functions end


function oracle(cid, message, keywords, parameters, node)
if(cid ~= npcHandler.focus) then
return false
end

local cityNode = node:getParent():getParent()
local vocNode = node:getParent()

local destination = cityNode:getParameters().destination
local townid = cityNode:getParameters().townid
local voc = vocNode:getParameters().voc

if(destination ~= nil and voc ~= nil and townid ~= nil) then
if(getPlayerLevel(cid) < parameters.level) then
npcHandler:say('You must first reach level ' .. parameters.level .. '!')
else
doPlayerSetVocation(cid,voc)
doPlayerSetTown(cid,townid)
--doPlayerSetMasterPos(cid,destination)
doTeleportThing(cid,destination)
end
else
error('Destination:', destination, 'Vocation:', vocation, 'Townid:', townid)
end
npcHandler:resetNpc()
return true
end


function greetCallback(cid)
if(getPlayerLevel(cid) < LEVEL) then
npcHandler:say('CHILD! COME BACK WHEN YOU HAVE GROWN UP!')
return false
else
return true
end
end

-- Set the greeting callback function
npcHandler:setCallback(CALLBACK_GREET, greetCallback)

-- Set the greeting message.
npcHandler:setMessage(MESSAGE_GREET, 'Hello |PLAYERNAME|. Are you prepared to face your destiny?')

-- Pre-create the yes/no nodes.
local yesNode = KeywordNode:new({'yes'}, oracle, {level = LEVEL})
local noNode = KeywordNode:new({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, moveup = 1, text = 'Then what vocation do you want to become?'})

-- Create the actual keyword structure...
local node1 = keywordHandler:addKeyword({'yes'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'What city do you wish to live in? Carlin, Thais or Venore.'})
local node2 = node1:addChildKeyword({'carlin'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, townid = 5, destination = {x=703, y=600, z=7}, text = 'The carlin, eh? So what vocation do you wish to become? Sorcerer, druid, paladin or knight?'})
local node3 = node2:addChildKeyword({'sorcerer'}, StdModule.say, {npcHandler = npcHandler, voc = 1, onlyFocus = true, text = 'So, you wish to be a powerful magician? Are you sure about that? This decision is irreversible!'})
node3:addChildKeywordNode(yesNode)
node3:addChildKeywordNode(noNode)
local node3 = node2:addChildKeyword({'druid'}, StdModule.say, {npcHandler = npcHandler, voc = 2, onlyFocus = true, text = 'Are you sure that a druid is what you wish to become? This decision is irreversible!'})
node3:addChildKeywordNode(yesNode)
node3:addChildKeywordNode(noNode)
local node3 = node2:addChildKeyword({'paladin'}, StdModule.say, {npcHandler = npcHandler, voc = 3, onlyFocus = true, text = 'A ranged marksman. Are you sure? This decision is irreversible!'})
node3:addChildKeywordNode(yesNode)
node3:addChildKeywordNode(noNode)
local node3 = node2:addChildKeyword({'knight'}, StdModule.say, {npcHandler = npcHandler, voc = 4, onlyFocus = true, text = 'A mighty warrior. Is that your final decision? This decision is irreversible!'})
node3:addChildKeywordNode(yesNode)
node3:addChildKeywordNode(noNode)

local node2 = node1:addChildKeyword({'thais'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, townid = 3, destination = {x=712, y=1059, z=7}, text = 'The thais, eh? So what vocation do you wish to become? Sorcerer, druid, paladin or knight?'})
local node3 = node2:addChildKeyword({'sorcerer'}, StdModule.say, {npcHandler = npcHandler, voc = 1, onlyFocus = true, text = 'So, you wish to be a powerful magician? Are you sure about that? This decision is irreversible!'})
node3:addChildKeywordNode(yesNode)
node3:addChildKeywordNode(noNode)
local node3 = node2:addChildKeyword({'druid'}, StdModule.say, {npcHandler = npcHandler, voc = 2, onlyFocus = true, text = 'Are you sure that a druid is what you wish to become? This decision is irreversible!'})
node3:addChildKeywordNode(yesNode)
node3:addChildKeywordNode(noNode)
local node3 = node2:addChildKeyword({'paladin'}, StdModule.say, {npcHandler = npcHandler, voc = 3, onlyFocus = true, text = 'A ranged marksman. Are you sure? This decision is irreversible!'})
node3:addChildKeywordNode(yesNode)
node3:addChildKeywordNode(noNode)
local node3 = node2:addChildKeyword({'knight'}, StdModule.say, {npcHandler = npcHandler, voc = 4, onlyFocus = true, text = 'A mighty warrior. Is that your final decision? This decision is irreversible!'})
node3:addChildKeywordNode(yesNode)
node3:addChildKeywordNode(noNode)

local node2 = node1:addChildKeyword({'venore'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, townid = 4, destination = {x=1300, y=894, z=7}, text = 'The venore, eh? So what vocation do you wish to become? Sorcerer, druid, paladin or knight?'})
local node3 = node2:addChildKeyword({'sorcerer'}, StdModule.say, {npcHandler = npcHandler, voc = 1, onlyFocus = true, text = 'So, you wish to be a powerful magician? Are you sure about that? This decision is irreversible!'})
node3:addChildKeywordNode(yesNode)
node3:addChildKeywordNode(noNode)
local node3 = node2:addChildKeyword({'druid'}, StdModule.say, {npcHandler = npcHandler, voc = 2, onlyFocus = true, text = 'Are you sure that a druid is what you wish to become? This decision is irreversible!'})
node3:addChildKeywordNode(yesNode)
node3:addChildKeywordNode(noNode)
local node3 = node2:addChildKeyword({'paladin'}, StdModule.say, {npcHandler = npcHandler, voc = 3, onlyFocus = true, text = 'A ranged marksman. Are you sure? This decision is irreversible!'})
node3:addChildKeywordNode(yesNode)
node3:addChildKeywordNode(noNode)
local node3 = node2:addChildKeyword({'knight'}, StdModule.say, {npcHandler = npcHandler, voc = 4, onlyFocus = true, text = 'A mighty warrior. Is that your final decision? This decision is irreversible!'})
node3:addChildKeywordNode(yesNode)
node3:addChildKeywordNode(noNode)
keywordHandler:addKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Then come back when you are ready.'})

-- Make it react to hi/bye etc.
npcHandler:addModule(FocusModule:new())


-- Makes sure the npc reacts when you say hi, bye etc.
npcHandler:addModule(FocusModule:new())

i the oracle w data/npc/

Kod:

npc name="The Oracle" script="data/npc/scripts/oracle.lua" autowalk="0" floorchange="0" access="5" level="1" maglevel="0">
<health now="150" max="150"/>
<look typeex="1448" corpse="2212"/>
<parameters>

</parameters>
</npc>

Ps.lubie pomagac ;D


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#4 2008-06-29 16:08:00

LukiS

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Re: Szukam silnika cos jak real..

Na tym forum sa 2 otsy rl..nie warto poszukac?
Zobacz sobie ten sam dzial z otsami ;D

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#5 2008-06-29 16:14:35

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Re: Szukam silnika cos jak real..

tylko ze tu sa 45mb map;p czyli nie cale .... ja kiedys hostalem 72 chyba mb:)) ale nie dlugo bo pc sie zwieszal ;d


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#6 2008-06-29 16:24:10

-FaMaS-

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Re: Szukam silnika cos jak real..

LukiS, wiem ze jest pelno takich map Real, jednak mi chodzi bardziej o taka 'ucieta' mape.
Czyli np. jest na niej jedno lub dwa miasta i jakies okolice...
No i mapa nie ma zajmowac 40Mb o.O

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#7 2008-06-30 05:54:59

LukiS

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Re: Szukam silnika cos jak real..

@Up
A no to RESPEKT
Player fajnego otsa zarzucil sprawdzales?

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